package see.battle.message;

import see.battle.Const;

public class OpponentFocusMessage implements Message {
  /**
   * 
   */
  private static final long serialVersionUID = -4006252253987945809L;
  private int _type = Const.opponentFocusMessageType;
  private float _focus;
  
  /**
   * @param focus
   */
  public OpponentFocusMessage(float focus) {
    _focus = focus;
  }

  public int type() {
    return _type;
  }

  public float get_focus() {
    return _focus;
  }

  //@Override
  public void updateTime(long diff) {
    // STUB
  }

}